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Dissipate (3) [Friday Night Magic 2002]
Description
Dissipate (3) [Friday Night Magic 2002]Set: Friday Night Magic 2002 Type: Instant Rarity: rare Cost: {1}{U}{U} Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Set: Mirrodin Besieged Type: Creature — Sphinx Rarity: mythic Cost: {4}{U}{U} Flying Whenever an opponent draws a card
Set: Adventures in the Forgotten Realms Type: Creature — Elf Druid Rarity: rare Cost: {G}{G}{G} {T}: Add {G} for each creature you control
Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction
Set: Limited Edition Beta Type: Enchantment — Aura Rarity: uncommon Cost: {3}{U} Enchant artifact As long as enchanted artifact isn't a creature
Set: Dragon Rarity: Ultra Rare
choose up to one target creature you control
put that card into your hand
Shuffle Black Sun's Zenith into its owner's library
Target creature gains trample and gets +X/+0 until end of turn
Set: Arena League 2002 Type: Creature — Dauthi Soldier Rarity: rare Cost: {B}{B} Shadow (This creature can block or be blocked by only creatures with shadow
Set: Dominaria Remastered Type: Instant Rarity: rare Cost: {U}{U} Counter target spell
) Whenever equipped creature attacks
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